21M00007 - Ucenje u digitalnom okruzenju
| Course specification | ||||
|---|---|---|---|---|
| Course title | ||||
| Acronym | 21M00007 | |||
| Study programme | ||||
| Module | ||||
| Type of study | ||||
| Lecturer (for classes) | ||||
| Lecturer/Associate (for practice) | ||||
| Lecturer/Associate (for OTC) | ||||
| ESPB | 6.0 | Status | ||
| Condition | Educational psychology | Oblik uslovljenosti | ||
| The goal | Understanding the pedagogical principles of learning in a digital environment. Acquiring skills in instructional design and assessment of student educational achievement in a learning management system. Application of theoretical knowledge in creating a stimulating learning environment in accordance with the individual needs of students (including students who need additional educational support). Acquiring skills to critically evaluating the pedagogical value of digital educational content. | |||
| The outcome | Students will be able to: - apply the principles of learning theories when designing lessons in a digital environment - use the learning management system to deliver lessons, monitor and evaluate students' educational achievements - make choices and critically evaluate the pedagogical value of specific digital tools and digital educational resources - create digital learning content in accordance with the principles of universal design - use digital tools and digital educational resources ethically and safely. | |||
| Contents | ||||
| Contents of lectures | Concept and types of learning environments: traditional, blended and online teaching Theoretical approaches to learning in a digital environment Roles of students and teachers, types of interaction in a digital learning environment Digital tools for learning: possibilities and limitations Learning management systems (Mudl) Assessing the quality of digital educational resources (digital textbooks, open educational resources, web tools, etc.) Designing the teaching process in a digital environment Application of the principles of universal design in the creation of digital content Monitoring and assessment of student learning in a digital environment Formative digital assessment: self-assessment and peer assessment Gamification in education and game-based learning Teacher competencies for the pedagogical use of digital technology Digital competences of students Ethical and safety aspects of learning in a digital environment | |||
| Contents of exercises | Creating a digital portfolio | |||
| Literature | ||||
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| Number of hours per week during the semester/trimester/year | ||||
| Lectures | Exercises | OTC | Study and Research | Other classes |
| 2 | 2 | |||
| Methods of teaching | Interactive lectures, guided discussions, individual and group works of students | |||
| Knowledge score (maximum points 100) | ||||
| Pre obligations | Points | Final exam | Points | |
| Activites during lectures | 15 | Test paper | 40 | |
| Practical lessons | Oral examination | |||
| Projects | ||||
| Colloquia | 30 | |||
| Seminars | 15 | |||
